raea vs Remotion
Both let you write video as React. Remotion screenshots a headless browser; raea draws every frame on the GPU in its own engine, plays the same file live as a game, and is free for companies of any size.
| raea | Remotion | |
|---|---|---|
| Authoring | React + TypeScript | React + TypeScript |
| How frames are drawn | GPU, own engine on Bevy (Rust) | Headless Chromium screenshots |
| Render time, 6 scenes at 720p | 7.2 s | 25 s |
| Live play as a game | ✓ raea play | — |
| 3D, physics, sound mixer | Built in (Bevy) | Via libraries (three.js etc.) |
| Agent skills installed for you | ✓ Claude Code, Codex, Kimi, Gemini | Agent skills available |
| Quality checks before anyone watches | ✓ raea check | — |
| Company of 4+ people | Free | $25 per seat per month, or $0.01 per render with a $100/month minimum |
| Enterprise | Custom | From $500 per month |
| License | FSL-1.1-ALv2 (becomes Apache 2.0 after 2 years) | Remotion License (source-available) |
| Ecosystem maturity | New (Oct 2026) | Mature, large community |
Remotion pricing from remotion.dev/docs/license/pricing, checked Nov 14, 2026. Benchmark method on /benchmarks.
When Remotion is the better pick
- You rely on Remotion Lambda, the Player or a large existing codebase.
- You need a mature ecosystem and years of community answers.
- Your scenes depend on browser-only APIs.
When raea is the better pick
- Your agent iterates a lot and render waits add up.
- Your company has 4 or more people and you'd rather not license seats.
- You want 3D, games and video from the same code.